The End – BioShock Infinite ending

BioShock-Infinite-(The-End)

 

Hmmm… Well it looks like 2013 is going to be the year of firsts for Armada as well because we’re going to unleash another new segment here called ‘The End’ where we give you our opinion about the ending of a work of a story – primarily video games. And what better game to first talk about then BioShock Infinite’s ending. Now it’s been a couple weeks now so I’m safe to assume the majority of players bought the game and seen the ending already. However if you’re one of two people who has not seen the ending and doesn’t want it ruined for you please leave come back when you’re ready. For the rest of us, here’s the ending recap:

 

 

 

I’ve enjoy the game immensely, I’ve reviewed it to that effect but to be honest – this was the worst ending of all three games so far… Why? Because I saw nearly the entire plot coming: I knew Anna DeWitt / Elizabeth was Booker’s daughter, I knew Vox Populi would turn against me in the second half of the game, I knew the Lutece twins weren’t twins but alternate reality versions of themselves (and that they would never make sense in the story), and of course Booker DeWitt was in fact alternate reality Zachary Hale Comstock. How did I see this coming? Because not only did they borrow heavy from the BioShock games but other entertainment medias. What non-BioShock elements did they borrow from, well let’s see, there’s Lost, Sliders, the Jet Li Movie ‘The One’ and even Hypertime from the DC Universe. I’m sure there are more examples out there but these are enough. Where these other works did their take the whole ‘alternate realities’ in a somewhat the original way; BioShock Infinite ending just mashed all these elements in, added some questionable (and confusing) science, and called it a conclusion. And you know what, I’ve could have ignored all of that because fiction has a habit of copying other fiction (intentionally or not), but what I can’t condone is the fact the Infinite was the original and the sequel uninspiredly retold.

 

The original BioShock’s reveal

 

The first game’s outcome was brilliant, a masterwork of storytelling that questions whether we are our choices or are we choices made by others. The characters are awesome, just an enjoyable in general. The sequel characters were less memorable but the main baddie wanted to convert her daughter into a powerful symbol of her ideals (sounds familiar right). Also the main character in the sequel, named Delta, want’s to save the daughter from her fate and in turn the daughter sees Delta as a father figure (again familiar right). Its ending was less epic than the first but, I left satisfied. Infinite sums up like this: let make rapture again, but in the sky this time, and have only one little sister but make her the literal daughter of the main character and the antagonist at the same time, have nearly all the plot secondary characters killed off very easily like Andrew Ryan but without important subtext on the why, and finally end on the high note of lighthouses, magic science, and a non-noble sacrifice that, in the grand scheme of infinite parallel universes, is pointless.

 

BioShock 2 endings

 

 

Even that, that, is something I could give a pass to, but, and I mean it this time, the true issue I have against Infinite is the lack of choice. BioShock 1 & 2 allowed me to choose in key moments various outcomes (mainly good or evil, but still) that would affect the overall outcome.  In Infinite the choices are stupid, pointless, and had very little to no bearing in the story at all. For BioShock that’s freaken ridiculous. So what I’m supposed to accept fate as is, there’s no changing in so let your multiple dimensional daughters drown you in a baptismal pool for the good of the world? No, no BioShock Infinite, ending failure. In the end we have the power to transverse time and space and to see infinite number of worlds, outcomes, and choices and the story chooses to settle on one solution – the dumbest one possible because the plot demanded it. No. BioShock I expect better out of you, I expect, when it comes to story, you bring it – you didn’t this time. The game is great but its story’s a letdown and even though there’s DLCs in the future I’m not quite sure how they’ll be used story wise (my guess would be they just unlock new areas to explore).

 

I’m sorry if I went off the deep end there, but I wanted BioShock Infinite to be the next great chapter in the series. Not some reboot/rewrite of the first two games with an ending that’s equally lazy. It robs the player of being part of the BioShock universe (multiverse) and lacks the satisfactions of doing something meaningful in their world. Sadly like Halo 4 and WWE 13, BioShock Infinite will be one game that does everything right accept the most important thing, and what that thing is depends on the game, for Infinite it’s the ending and the outlining story. Not much to do now but to trade the game in and hope the next BioShock returns to form.

 

 

 

 

 

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  1. […] The End – BioShock Infinite ending (vgarmada.wordpress.com) […]


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