This just in (Or not) – Street Fighter IV goes Ultra

This past weekend, Capcom revealed that an updated version Street Fighter IV was in the works at Evo 2013. Named Ultra Street Fighter IV, the update will include new balance updates, 6 new stages, four characters last seen in Street Fighter X Tekken: Rolento, Hugo, Poison, and Elena and a new character who has never been seen in a Street Fighter game before.

Like Super SFIV: Arcade Edition, this will be available as a download or a physical disc which will cost $40 and include all DLC costumes. A $15 upgrade, which is compatible with discs from both Arcade Edition and Super or $40 download for the same content as the disc version will also be available. Ultra Street Fighter IV is set for release sometime in 2014.

Personally I’m hyped, I can’t freaking wait.


Game Review – Injustice: Gods Among Us

TrueBackLash here with a review for Injustice: Gods Among Us for the Wii U. I bet you guys expected this review for the PS3 or the XBox 360, well we at the Armada decided we try the game on the the fresh new system we just got. In some ways it does pay off in fact, but that’s a bit later. So what are we waiting for? Let’s get to it.

Some of the plot is in the tie-in comics created by DC, not all of it is explained in the game.

The story takes place in a couple alternate universe from the main DC universe (typical) as Superman driven to the breaking point by longtime Batman villain the Joker. Not only does Joker kill Superman’s pal,  Jimmy Olsen but then he uses Superman and his wife Lois Lane to kill of Metropolis with Lois and their unborn child dying in the process. Forever changed, Superman kills Joker and becomes a tyrannical dictator bent on “protecting” the world with his rigid regulation. Several heroes and villains join him to make the Regime. Their opposition, the Insurgency is led by Batman who seeks to end Superman’s oppression.  Meanwhile, several superheroes and the Joker from another universe are transported into the Regime-verse’s conflict.

There are 24 characters to choose from (25 when you add Lobo when DLC comes), half are superheroes and half super villains and all have unique gameplay. Along with special moves that highlight each characters superpowers, tools and weapons. There is also a special button that activates a characters special ability. The button makes Flash faster (read-slows down the opponent), give Lex Luthor an energy shield for his armor, makes Superman and Bane stronger etc. You can also knock opponents into other areas of the stage and they take tons of damage along the way.

There is also the “Clash System”, which counters a physical attack and has players bid on portions of their life meter, with the highest bidder winning the battle. These “bids” are taken from your super meter, so the less you have, the less likely you’d win. Each Clash also has an brief but awesome (and sometimes personalized) cutscene discussion between the opponents.

In terms of the technical aspects, Injustice is a solid fighter. The game’s fighting engine feels a lot like a mix of Mortal Kombat (9) and the BlazBlue series. The battle system gives various opportunities for combos, super versions of special attacks that takes a block of super meter and each character has one super move that takes the entire super meter.  Graphically, this game is great and there is so much going on in the backgrounds. The voice acting is perfect and the music is okay.

Once you get done in Story mode and Battle mode (classic), there is still hours of battles fun to be had at the S.T.A.R. Labs battles.


Simply put, I love this game, it’s solid and fun. It’s not perfect or all that original, but it’s a great experience. Too tell you guys the truth, DC Comics deserved a good fighting game for their characters after Justice League Task Force. And while Mortal Kombat vs. DC Universe counts as well, this being the first stand alone DC comic fighting game since Task Force and it be awesome is something special.


Game Preview – Aquaman and Shazam offically added to the cast of Injustice: Gods Among Us

NetherRealm Studios and Warner Bros. have released a trailer for Aquaman today, confirming the king of the seas, Aquaman as the newest playable character in Injustice: Gods Among Us. The trailer shows Aquaman in Story Mode as well as some fresh gameplay footage most taking place in the underwater kingdom of Atlantis. If this new couldn’t get anymore outrageous, the video also confirms (but downplays) the inclusion of Shazam aka Captain Marvel after an image of him from the Injustice website was leaked online.

This is getting more and more exciting by the week. I can’t wait to see who is added to the roster. Well, there’s still enough time, the game is set for release April 16th, 2013.

Game Review – Skullgirls

TrueBackLash is back again people. Sorry for my absence lately, I’d tell you where I’d went to all this time but y’know it’s a matter of national security. Right now I want to talk Skullgirls and yes I’m aware the fighting game has been for over half a year. But darn it you were promised a Skullgirls review, so it’s time for me to pay the piper.

Skullgirls takes place in the Canopy Kingdom, a place inspired in part by America during the 1920s-1940s time period. Fresh off a war against a powerful being named the Skullgirl, the three countries of the kingdom are now enjoying a tentative peace. Despite this, there is a sizable Mafia presence in the kingdom as well as rumors of a new Skullgirl coming to life. Certain people within the kingdom (all women/girls so far) seek to fight the Skullgirl with the goal to obtain the Skull Heart, a magic skull that can grant the user one wish. If the wish is impure then the wisher will become the new Skullgirl.

Of the nine characters in the game as of this review, eight are playable with the ninth being the new Skullgirl/final boss herself. Like BlazeBlue, no two characters look alike, act alike or play alike. Each character presents a unique fighting style to exploit, from Filia’s shotoclone inspired moves to Peacock’s keepaway games to Parasoul’s assist based tactics. Zombie catgirl Ms. Fortune gets an honorable mention for being able to fight, with or without her head on her shoulders.

In terms of the technical aspects, Skullgirls holds up pretty well. The game’s fighting engine feels a lot like Marvel vs. Capcom 3 in that they both have 3 on 3 combat, the ability to tag out to other partners and the ability to do insane air combos. There is also the ability to fight in bouts with uneven odds, though if the opponent is outnumbered, they will have more power than the 2-3 characters have separately. Graphically, this game is beautiful presenting unique anime-inspired character designs and awesome backgrounds all inked with vibrant colors. The voice acting is spot-on  and most of the tunes in the game are catchy.

The only downside in this game its that as of right now, there’s not much else to do once you beat story mode with all the characters except get more colors in arcade mode.


Skullgirls is a solid fighter with a style all it’s own. The price is right too $14.00 on PSN or XBL (converts to 1,200 Microsoft points). The issues that stops it from ascending  to greatness is it’s lack of features and overall content. The game just doesn’t feel finished in my opinion. That said, Skullgirls is a solid addition to PS3 and XBox’s fighting game selection. If you’re looking for a good game on the cheap, looking for a different type of fighting game, or you just want to see a bunch of cat fights, pick this game up.


Capcom, Street Fighter and Additional Content (DLC, Locked ODC, updates)


Hey, guys TrueBackLash here, before, I get started with the article, I want to let you know that Boss Bronze is running behind, but he’ll be back with fresh reviews in a couple of days.

So all this talk about locked content for this game has got me thinking. The Street Fighter series has always been like this. Y’know adding stuff to one game and expanding it over the course of weeks/months. It annoys the hell out of people, but the Street Fighter series would be nothing without it.

If we stuck with just Street Fighter II, each non-shoto would only have two special moves, no super moves, no extra colors, no unlocked bosses, no necessary buffs and nerfs for balancing and no 5 new characters. I personally can’t think of Street Fighter now w/o Dee Jay and T. Hawk, and I know most fans wouldn’t be w/o Cammy and Akuma. The series stops there without all that content.

What about the other Street Fighter games? I found out about Sawada in the console version of Street Fighter the Movie, do you think I would have if Capcom didn’t rework the horrid arcade version? What about Alpha and SFIII, would they be the same if Capcom didn’t update them? No cult classic in SFA3 with one fighting games best rosters and features? No arguably the best 2D fighting game of its time(maybe still) in 3rd Strike? Scary thought.

Point is, additional content is not a bad thing and Capcom needs to find a way to do it without angering the fans. Honestly, I just don’t see how. When SFII was adding, y’know, all the stuff in the second paragraph, there was no DLC yet so they had to make new game to do it. Fans were angry and it became the poster child for Capcom Sequel Stagnation. What’s that? THIS

When Street Fighter IV came out, some fans were mad because it relied to heavily on SFII characters, Capcom made a new game with 10 characters added and some buffs and nerfs for existing ones. Fans were angry because they didn’t do it on DLC, which the original game was incapable holding so much. Then they made a small upload for said game on DLC, featuring four more characters. Fans were angry for another update they had to pay for.



What is Street Fighter X Tekken but a big, fat, nerd rage - am I right?


With this game, Capcom made a game that can handle the DLC, then came Locked Disc-gate. Obviously, Capcom intended to cash in on the 12 characters and other misc. locked away. The probably did it to save money on making it true DLC and (maybe as a built in excuse/afterthought/intended side effect) it saves on hard drive space on the console. Obviously fans were angry, they had a gold bar in their gym locker but it was hidden in a small locker inside that locker and they don’t have the key for it even though they paid for the gym membership.

Of course the hackers gloating about their finds on YouTube didn’t help any. What Capcom did was lazy and stupid, but I really don’t think it was shady and unethical. If you do, that’s why you have local senators and congressmen (or like government for other countries) and tell them that you feel Capcom ripped you off.

As for additional content down the road, what then? What won’t make fans angry? New games of mostly same stuff and DLC (or Locked ODC) doesn’t seem to cut it. And while free DLC and hidden (not locked) characters from Capcom would be nice once in a while, don’t fool yourself into thinking they’re not a business.

New content carrier pigeons maybe? New content telegraphing? no. Got it, new content smoke signals, genius!

Oh, if you have any thoughts leave a comment below.





This just in (or not) – Namco puts character request poll for “Tekken X Street Fighter” on “Tekken” Facebook page.

The moment I've been waiting for, has finally arrived.

On January 16, 2012, Katsuhiro Harada, current producer of the Tekken series, tweeted:


“I’m planning “TKxSF Roster vote” on TEKKEN Facebook. Plz wait…”


Harada’s referring to Tekken X Street Fighter, a game being produced by Namco Bandai, that will feature characters from their Tekken series and Capcom’s Street Fighter series and is a companion game to Street Fighter X Tekken, which was made by Capcom. After months of waiting, the poll has opened on the Tekken Facebook page.


The voting system is as follows, you have to pick 5 Tekken characters then 5 Street Fighter characters from the rosters the poll gives you. With a few, notable exceptions including all the characters created for the Street Fighter EX series, just about every character from both rosters can be chosen. So if you have invested interest in TKxSF and want to see your favorite character in it, follow this link and get voting.





Armada’s Fighting Game coverage from the San Diego Comic Con


Hi, there True BackLash, back again. Man oh man, for a convention dedication to comic books and media related to comic books, the amount video game coverage at this year’s San Diego Comic Con is staggering. If I talked about it all, then Bronze would have nothing for him to cover and that would be just inconsiderate. Besides looking at some the coverage of the fighting games alone is more than enough to wet my appetite. Today, we take a look at the latest DLC character announcement for Mortal Kombat (9), preview a the latest installment in the Marvel vs. Capcom franchise as well as the highly anticipated Street Fighter X Tekken and reveal a once thought dead fighting game series that is hinted at resurrection.

Well enough with the banter, let’s get to it.





Mortal Kombat: Freddy Kruger announced a secret 4th DLC character



Seriously, this is no joke, the mass murdering, dream invading demon from the Nightmare on Elm Street film series is the final character of four added to Mortal Kombat (for those not keeping track, MK vets Rain and Kenshi as well as new Shao Khan minion, Skarlet, were the other three). While I have mixed feelings about his inclusion for various reasons, he’ll be right at home in the game. Kruger will be available to download for the PS3 and XBox 360 versions of the game on August 9th, 2011.






Ultimate Marvel vs. Capcom 3: 1 new game + 12 new characters = forty more dollars (American)



Well just like Capcom replaced Street Fighter IV with Super Street Fighter IV instead of making DLC for the former, Capcom does it again replacing Marvel vs. Capcom 3:Fate of Two Worlds with Ultimate Marvel vs. Capcom 3. On the bad side MvC3 classic becomes a tacky coaster, unless you can trade it in for credit at a video gaming store. Along with that that’s $40 extra needed to get the new characters and features. Eh, what can you do? The characters introduced for this recent installment are Strider Hiryu, Firebrand, Frank West, Phoenix Wright, Vergil, and Nemesis from the Capcom side and Iron Fist, Ghost Rider, Hawkeye, Nova, Dr. Strange and Rocket Raccoon from the Marvel side. Game’s set to drop November 15th, 2011.







Street Fighter X Tekken: A New Era of Combat is Here


A 2D game with crazy ki attacks vs a 3D game with attacks closer to real life? Hmmm, why didn’t I think of it? Anyway, Bronze did a piece on this game already, Characters introduced before SDCC were Ryu, Ken, Chun Li, Cammy, Guile, Abel and Sagat from Street Fighter and Kazuya, Nina, Hwoarang, Marduk, King, Bob, and Julia from Tekken. Bronze also reported that Cole McGrath PS3 and PS Vita exclusive. Announced at SDCC were Street Fighter’s Dhalsim and Final Fight’s/Street Fighter’s Poison and Tekken’s Yoshimitsu and Steve Fox. It’s also implied that other Final Fighters Hugo, Cody, Guy and possibly Haggar will make it into the game as well. The game hits the shelves, March 2012.




Darkstalkers: IT’S ALIVE!!!!



For those who have waited for over 10 years for a proper sequel, it’s looks like it’s now time. Street Fighter producer, Yoshinori Ono stated that the Darkstalkers series is not dead during the Street Fighter X Tekken panel. takes it a step further and says that a game is being worked on. This is so nuts, I hope we see some progress soon. For the occasion I have the ending theme song for both the Darkstalkers anime and american cartoon series Trouble Man. Have a listen and enjoy.



Well that’s all I got folks, til’ next time, this is TBL saying take care, and get thumbs ready for combat.