Hey, guys TrueBackLash here, before, I get started with the article, I want to let you know that Boss Bronze is running behind, but he’ll be back with fresh reviews in a couple of days.
So all this talk about locked content for this game has got me thinking. The Street Fighter series has always been like this. Y’know adding stuff to one game and expanding it over the course of weeks/months. It annoys the hell out of people, but the Street Fighter series would be nothing without it.
If we stuck with just Street Fighter II, each non-shoto would only have two special moves, no super moves, no extra colors, no unlocked bosses, no necessary buffs and nerfs for balancing and no 5 new characters. I personally can’t think of Street Fighter now w/o Dee Jay and T. Hawk, and I know most fans wouldn’t be w/o Cammy and Akuma. The series stops there without all that content.
What about the other Street Fighter games? I found out about Sawada in the console version of Street Fighter the Movie, do you think I would have if Capcom didn’t rework the horrid arcade version? What about Alpha and SFIII, would they be the same if Capcom didn’t update them? No cult classic in SFA3 with one fighting games best rosters and features? No arguably the best 2D fighting game of its time(maybe still) in 3rd Strike? Scary thought.
Point is, additional content is not a bad thing and Capcom needs to find a way to do it without angering the fans. Honestly, I just don’t see how. When SFII was adding, y’know, all the stuff in the second paragraph, there was no DLC yet so they had to make new game to do it. Fans were angry and it became the poster child for Capcom Sequel Stagnation. What’s that? THIS http://tvtropes.org/pmwiki/pmwiki.php/Main/CapcomSequelStagnation.
When Street Fighter IV came out, some fans were mad because it relied to heavily on SFII characters, Capcom made a new game with 10 characters added and some buffs and nerfs for existing ones. Fans were angry because they didn’t do it on DLC, which the original game was incapable holding so much. Then they made a small upload for said game on DLC, featuring four more characters. Fans were angry for another update they had to pay for.
What is Street Fighter X Tekken but a big, fat, nerd rage - am I right?
With this game, Capcom made a game that can handle the DLC, then came Locked Disc-gate. Obviously, Capcom intended to cash in on the 12 characters and other misc. locked away. The probably did it to save money on making it true DLC and (maybe as a built in excuse/afterthought/intended side effect) it saves on hard drive space on the console. Obviously fans were angry, they had a gold bar in their gym locker but it was hidden in a small locker inside that locker and they don’t have the key for it even though they paid for the gym membership.
Of course the hackers gloating about their finds on YouTube didn’t help any. What Capcom did was lazy and stupid, but I really don’t think it was shady and unethical. If you do, that’s why you have local senators and congressmen (or like government for other countries) and tell them that you feel Capcom ripped you off.
As for additional content down the road, what then? What won’t make fans angry? New games of mostly same stuff and DLC (or Locked ODC) doesn’t seem to cut it. And while free DLC and hidden (not locked) characters from Capcom would be nice once in a while, don’t fool yourself into thinking they’re not a business.
New content carrier pigeons maybe? New content telegraphing? no. Got it, new content smoke signals, genius!
Oh, if you have any thoughts leave a comment below.