Ok people, just so you know there was a Crysis 2 Multiplayer Demo available for Xbox live gold accounts. It been out for a while now and I’ve been having a great time with it; until the unseen time limit ran out and they close down the multiplayer demo – too bad. Well I have all this Crysis 2 knowledge and I can’t use it until March, so I decided to do the next best thing and teach what I know. Experimentation is always key, but with these. the learning curve won’t be slapping you in the face so much at launch:
1. Getting to know your Semiautonomous Enhanced Combat Ops: Neuro-integration and Delivery AI (S.E.C.O.N.D.) Nanosuit
Basically that’s the thing your character wearing and makes the game different than any other shooter so far. With a push of a button(s) it’s can make you run quicker (although it’s no more quicker than any other run/rush/sprint in any other shooter), be tougher by increasing your armor’s resistance to all damage, and even become invisible to get the drop on many unaware players. You get all these abilities at start which is awesome and you can use them whenever you want. However the down side is that all those abilities draw from the same power source which needs to be recharged the longer a power or powers are being used. The powerbar (my term, not the game’s) recharge is quick enough, but if you max it out you’ll be vulnerable and the bar won’t charge for a few seconds – and that’s an eternity on the battlefield. So while it’s tempting to go full throttle with the super jazz, I recommend against it, otherwise it will be your head being sniped in instant replay.
2. Power & Armor & Stealth highs and lows
Power means sprinting in most cases, and sprinting makes you go faster (obviously). It also helps you climb and reach ledges from structures, hops gaps in spaces, slide on the ground for tactical take-downs and make quick escapes when things get hairy. All this action eats your powerbar so watch the random parkour stuff chief.
Armor is a Rambo’s fanboy/girl dream come true. Turn it on and go to town on players who are too stupid to use it themselves (especially with the LMG), it does make getting multikills must easier. However once activated it will make you slower (even while sprinting) and drain your powerbar for each bullet hit. Also turn it on while being attacked doesn’t help much in the long run.
Stealth’s advantages are obvious and are great for guerilla style assassinations (seriously players freak the freakout) but be careful. Stealth has the fasting drain of your powerbar of the three abilities; add sprinting and your only have a few seconds – tops. Also attacking or being attacked while stealthed will automatically max out your powerbar. Manually shutting down stealth, then attacking, will incur no penalty, but again won’t help if you’re being attacked. Stealth is very high risk/high reward; used property you can rule the field, used poorly and it will be nothing but an endless montage of pain and suffering.
3. Tools make the man
Incredible powers are only half the game, weapons are the other half. For the sake of the demo are only four main weapons available: assault rifle, LMG, sniper and the cheap ol’shotty. Now am sure all of you have played a FPS before so you know the basic mechanics of the weapons here: the assault rifle is deadly accurate and easy to use (good for beginners), the LMG is a very big gun that shoots lots of bullets (great for mowing down more than one enemy), the sniper is, as always, one shot – one kill (headshot that is), and shotguns low range/high fire power hasn’t changed since time immortal. Players can even add weapon attachments like hologram projectors, silencers and sight scopes to really ramp up the aggression. It’s up to the player to decide what combination of powers, weapons and tactics will lead to victory. Of course there will be more weapons available at launch, these weapon types will be the ones players will use at the beginning.
4. Mucho! Mucho! Melee!
Ok people, even in a shooting game I’m always the guy charging in to clobbering people with rifle butts, skull cracks, and yes even riot shields (but don’t tell my clan, Shhhh!). So I’m happy to say Crysis 2 fully support my warrior lifestyle, melee attacks are one hit, one kill (unarmored – two if opponent is armored). It’s almost too easy, if you don’t get gun down first; what’s more it almost makes using the shotgun useless. Even at close range you can miss an enemy (multiple times) if they’re moving around, smacking them in the head once and they drop. So be bold! Catch a player off guard and save some bullets all at the same time – Judo Chop.
5. Spawn cloaking
From the demo spawning locations are always random so there’s a possibly the full game will follow (nano) suit. In that case it’s a good idea to cloak as soon as you appear, it will cut down on cheap shots attacks against you and you’ll be able to recon the area before your power runs out (provided you don’t sprint for no good reason). Heck you might even catch an ambusher with an ambush of your own.
6. Make those shots count
Like the vaunted Call of Duty: Modern Warfare series, there isn’t any ‘ammo drops’ floating about in multiplayer. This means bullets (or whatever) are a finite luxury that are only regained through death or luck via finding the same weapon type drop from an enemy’s corpse. So make sure you fire with purpose, flank your enemies, or go for a cheap melee strike; otherwise you’ll be stuck using a pistol, and pistols suck.
7. Getting to know your Semiautonomous Enhanced Combat Ops: Neuro-integration and Delivery AI (S.E.C.O.N.D.) Nanosuit pt.2
Your gear doesn’t just give you powers, it also gives you modules as well. These modules help complement the Power, Armor & Stealth powers you use; making you an even more effective super solider. With your stealth module you can choose to make your footsteps silent to gain total sneak attacks, or maybe amp up your armor mode module to recharge your powerbar partially for every kill you make. Really shake up the competition with the air stomp power module and bring death from above in glorious resolution; the choice is really yours as there are many modules to choose from. Become the ultimate living weapon of your own design.
8. Dogging those Dog tags
Also like Modern Warfare, Crysis 2 has killstreaks, only you don’t just get them by killing players, you must also collect the downed enemies dog tags (which is also customized to the player’s liking). Which makes campers cry: a sniper on a very high vantage point can headshot people all the live long day, he won’t gain killstreak the first without coming down to collect those tags. Of course such people could always activate the Dog tag module and collect the tags automatically; they may lose a potentially helpful mod in doing so. Experimentation is key people.
Well that’s all I could take from my, short, short demo experience. I had fun and I can’t wait for March 22 to come. So readers take my words to heart; when this game go’s live and you’re starting up multiplayer for the first time, don’t be on the wrong side of a smackdown.