Armada’s E3 picks: Civilization – Beyond Earth (10/24/2014)

 

You know people I’ll be console monkey til I die, one of the reasons is that my computer back in the day wasn’t powerful enough to play most PC games. However there were two PC games from my childhood that I did have the good fortune to play: Age of Empires & Civilizations. Well all I’m glad to report that a new Civilizations’ game will be out this fall. Titled Civilization – Beyond Earth it feature man ultimate next step in our development: space. Like most Civilization games you are defacto leader of a civilization, it is up to you to lead and build your people to prominence. However being in the final frontier there are a few new challenges players will have to face this time; aliens, space age technology, rival colonies with different agendas, even quests. Beyond Earth will provide that long term gamer with plenty of hours of things to see, do, and conquer for October – let’s just hope there won’t be any Sim Cityese (2013) problems at launch. I think PC player rage is finally starting to die down over that one, no need for history to repeat itself here.

 

 

 

Armada’s E3 picks: Borderlands: The Pre-Sequel (10/14/14)

 

Yeah, October is going to be a very busy month for gamers, I mean who wouldn’t want to find out the secret origin story of Handsome Jack’s rise to power and well as playing four new character (including for the first time ever Claptrap)  to beat down enemies using new weapons, vehicles and abilities – on the moon. This is the easiest multiple choice question ever because Answer is nobody people, and everyone A+’s all around.

 

 

 

This just in (Or not) – Borderlands: The Pre-Sequel announced

 

Seriously guys, what is up with all the mutant words lately? I mean first Sprint and they’re new ‘Framily’ plan is showing up everywhere and now Pre-Sequel? Geez its like AD companies don’t want to work for something unique and original anymore and instead want to throw crap together and see if it sticks. Well I can at least forgive Gearbox because Borderlands: The Pre-Sequel is actually a pretty good idea for a game (or stand alone DLC depending on who you talk too) when you look past the stupid title. Basally it’s the story on how Handsome Jack rose to power and became the main bad guy in Borderlands 2. With him are four character classes  players will be  able to chose from, and more than some of them will be familiar to harden Borderlands fans. There will be more information the closer we get to release but this game will only be available on last gen systems (PS3, 360 & PC), which I think is a mistake, but I’m sure they’ll be available for direct to download on current gen systems at a latter date.

 

 

 

The End – BioShock Infinite ending

BioShock-Infinite-(The-End)

 

Hmmm… Well it looks like 2013 is going to be the year of firsts for Armada as well because we’re going to unleash another new segment here called ‘The End’ where we give you our opinion about the ending of a work of a story – primarily video games. And what better game to first talk about then BioShock Infinite’s ending. Now it’s been a couple weeks now so I’m safe to assume the majority of players bought the game and seen the ending already. However if you’re one of two people who has not seen the ending and doesn’t want it ruined for you please leave come back when you’re ready. For the rest of us, here’s the ending recap:

 

 

 

I’ve enjoy the game immensely, I’ve reviewed it to that effect but to be honest – this was the worst ending of all three games so far… Why? Because I saw nearly the entire plot coming: I knew Anna DeWitt / Elizabeth was Booker’s daughter, I knew Vox Populi would turn against me in the second half of the game, I knew the Lutece twins weren’t twins but alternate reality versions of themselves (and that they would never make sense in the story), and of course Booker DeWitt was in fact alternate reality Zachary Hale Comstock. How did I see this coming? Because not only did they borrow heavy from the BioShock games but other entertainment medias. What non-BioShock elements did they borrow from, well let’s see, there’s Lost, Sliders, the Jet Li Movie ‘The One’ and even Hypertime from the DC Universe. I’m sure there are more examples out there but these are enough. Where these other works did their take the whole ‘alternate realities’ in a somewhat the original way; BioShock Infinite ending just mashed all these elements in, added some questionable (and confusing) science, and called it a conclusion. And you know what, I’ve could have ignored all of that because fiction has a habit of copying other fiction (intentionally or not), but what I can’t condone is the fact the Infinite was the original and the sequel uninspiredly retold.

 

The original BioShock’s reveal

 

The first game’s outcome was brilliant, a masterwork of storytelling that questions whether we are our choices or are we choices made by others. The characters are awesome, just an enjoyable in general. The sequel characters were less memorable but the main baddie wanted to convert her daughter into a powerful symbol of her ideals (sounds familiar right). Also the main character in the sequel, named Delta, want’s to save the daughter from her fate and in turn the daughter sees Delta as a father figure (again familiar right). Its ending was less epic than the first but, I left satisfied. Infinite sums up like this: let make rapture again, but in the sky this time, and have only one little sister but make her the literal daughter of the main character and the antagonist at the same time, have nearly all the plot secondary characters killed off very easily like Andrew Ryan but without important subtext on the why, and finally end on the high note of lighthouses, magic science, and a non-noble sacrifice that, in the grand scheme of infinite parallel universes, is pointless.

 

BioShock 2 endings

 

 

Even that, that, is something I could give a pass to, but, and I mean it this time, the true issue I have against Infinite is the lack of choice. BioShock 1 & 2 allowed me to choose in key moments various outcomes (mainly good or evil, but still) that would affect the overall outcome.  In Infinite the choices are stupid, pointless, and had very little to no bearing in the story at all. For BioShock that’s freaken ridiculous. So what I’m supposed to accept fate as is, there’s no changing in so let your multiple dimensional daughters drown you in a baptismal pool for the good of the world? No, no BioShock Infinite, ending failure. In the end we have the power to transverse time and space and to see infinite number of worlds, outcomes, and choices and the story chooses to settle on one solution – the dumbest one possible because the plot demanded it. No. BioShock I expect better out of you, I expect, when it comes to story, you bring it – you didn’t this time. The game is great but its story’s a letdown and even though there’s DLCs in the future I’m not quite sure how they’ll be used story wise (my guess would be they just unlock new areas to explore).

 

I’m sorry if I went off the deep end there, but I wanted BioShock Infinite to be the next great chapter in the series. Not some reboot/rewrite of the first two games with an ending that’s equally lazy. It robs the player of being part of the BioShock universe (multiverse) and lacks the satisfactions of doing something meaningful in their world. Sadly like Halo 4 and WWE 13, BioShock Infinite will be one game that does everything right accept the most important thing, and what that thing is depends on the game, for Infinite it’s the ending and the outlining story. Not much to do now but to trade the game in and hope the next BioShock returns to form.

 

 

 

 

 

Trailer-Rama: BioShock Infinite Industrial Revolution Trailer

 

You all know BioShock Infinite is coming out March 26. Of course you do. You all know that this takes place in a Steampunk flying city where two equally crazy factions are tearing that  city a new one. Of course you do. You all know that its our job to wade through that civil war, braving the dangers of a slowly deteriorating city, and fight man made and mystical monsters to save a girl of unbelievable power. Of course you do. Did you know that if you pre-order BioShock Infinite now you can get the Industrial Revolution Pack which can boost the combat abilities of your character (as well as other interesting goodies)? Well you know now, check out the trailer.

 

 

 

Gameroween 2012/ Trailer-rama *special*– Video Game Characters that make awesome costumes (Day 10)

 

 

Ok this is another Gameroween & Trailer-rama tie-in but I swear its all game, a game that’s not out yet, but game still: The Songbird from the upcoming BioShock Infinite title. The only thing pretty about Songbird is the name – everything else is 100% Frankenstein. Made by twisted pseudo science this dark protector was created for one purpose and one purpose only: to protect Elizabeth, the heroine of the game. Once the main character takes her from her prison Songbird goes on a rampage to get her back. In a flying island where internal conflicts are constant and filled with peoples, cyborgs, and creatures both fantastic and deadly: Songbird is the one they all fear. Dressing up as him will instill some of that same fear this Halloween, but I’ll be honest I have no idea how to go about it. If some inventive reader out there does figure it out, sent us a pic, we’ll make you famous (well minimal internet famous anyway).

 

 

 

 

To help those who are willing to make the costume I found this blueprint at The Real Redneck Geek website by Kevin Martin. Choose to follow it or get crazy – you know what I would add? Rocket launchers. Everything’s better with rocket launchers.

 

 

 

This just in (Or not) – Borderlands 2 DLC Available (Already?!)

 

 

You know I’ve satisfied with Borderlands 2 everyday I’ve played it (which is most days); and Gaige the Mechromancer is an awesome addition to the game but I’ll be honest people – I didn’t expect anymore til the next year and that would have been fine. But Gearbox in their infinite excellence just released a new DLC full of new locals, enemies, characters, and of course guns. Entitled ‘Captain Scarlett and her Pirate’s Booty’ (add your own joke here) this adventure takes the vault hunters to dusty dunes of Oasis to hunt down a legendary pirate. Sadly Oasis guarded by crazies and monsters (natch) and the treasure has been lost over the ages; so players will have to work with the completely untrustworthy Captain Scarlett. Will the vault hunters brave the dangers and find an actual treasure that’s not a monster or a trap? Will the Captain Scarlett predictably betray you and try to take the treasure for herself. There’s only one way to find out, buy the DLC today.