Gameroween 2015: Video Game Characters that make good costumes (Ragna the Bloodedge)



ANIME! If there’s anything crazier than video games it’s anime people, and it’s down right insanity when they combine like the BlazBlue series. This game doesn’t have a shortage of larger than life characters but the main character is probably the best the bunch: Ragna the Bloodedge. Now when you look at this guy you automatically think “Crybaby emo whose got to save / destroy the world because reasons” but actually he’s completely opposite of that sometime male anime hero trope. Instead he’s the most normal anime hero I’ve ever seen, a guy just thrown into weird anime situations and he’s doing the best to deal with it. Sure he’s got an dangerous, evil weapon infused on his body but really that not his fault. Most of the time he just wants to be left alone but he keeps meeting weirdos, people who want to kill him for money, people who want to kill him for power, people who want to kill him for science, most just want to kill him so he does his best to kill them back – with various degrees of success. Sure he’s not perfect but as stylize and powerful anime characters go he’s not bad. Plus his nickname is bloodedge and he’s got a little vampire always following him and she’s lives in various Halloween realities. So he might be over qualified as a costume choice despite his overall normal nature.




This just in (Or not) – A new challenger(s) appears


Though these challengers weren’t exactly a secret. First up Zatanna for ‘Injustice: Gods Among Us‘. Ed Boon kept sending musical song titles, carnival pictures, and general hints that people quickly figured out it was Zatanna. Still this magical mavin makes a excellent addition and efficient fighter to the Injustice line up – as Grundy found out first hand.



luigi SBWU


The other challenger for Super Smash Brothers Wii U is Luigi, of course. He made it into the other games and if he didn’t make it into this one it would’ve have been so wrong. Sadly no trailer of the green machine in action, but it’s only a matter of time.




Game Review – Injustice: Gods Among Us

TrueBackLash here with a review for Injustice: Gods Among Us for the Wii U. I bet you guys expected this review for the PS3 or the XBox 360, well we at the Armada decided we try the game on the the fresh new system we just got. In some ways it does pay off in fact, but that’s a bit later. So what are we waiting for? Let’s get to it.

Some of the plot is in the tie-in comics created by DC, not all of it is explained in the game.

The story takes place in a couple alternate universe from the main DC universe (typical) as Superman driven to the breaking point by longtime Batman villain the Joker. Not only does Joker kill Superman’s pal,  Jimmy Olsen but then he uses Superman and his wife Lois Lane to kill of Metropolis with Lois and their unborn child dying in the process. Forever changed, Superman kills Joker and becomes a tyrannical dictator bent on “protecting” the world with his rigid regulation. Several heroes and villains join him to make the Regime. Their opposition, the Insurgency is led by Batman who seeks to end Superman’s oppression.  Meanwhile, several superheroes and the Joker from another universe are transported into the Regime-verse’s conflict.

There are 24 characters to choose from (25 when you add Lobo when DLC comes), half are superheroes and half super villains and all have unique gameplay. Along with special moves that highlight each characters superpowers, tools and weapons. There is also a special button that activates a characters special ability. The button makes Flash faster (read-slows down the opponent), give Lex Luthor an energy shield for his armor, makes Superman and Bane stronger etc. You can also knock opponents into other areas of the stage and they take tons of damage along the way.

There is also the “Clash System”, which counters a physical attack and has players bid on portions of their life meter, with the highest bidder winning the battle. These “bids” are taken from your super meter, so the less you have, the less likely you’d win. Each Clash also has an brief but awesome (and sometimes personalized) cutscene discussion between the opponents.

In terms of the technical aspects, Injustice is a solid fighter. The game’s fighting engine feels a lot like a mix of Mortal Kombat (9) and the BlazBlue series. The battle system gives various opportunities for combos, super versions of special attacks that takes a block of super meter and each character has one super move that takes the entire super meter.  Graphically, this game is great and there is so much going on in the backgrounds. The voice acting is perfect and the music is okay.

Once you get done in Story mode and Battle mode (classic), there is still hours of battles fun to be had at the S.T.A.R. Labs battles.


Simply put, I love this game, it’s solid and fun. It’s not perfect or all that original, but it’s a great experience. Too tell you guys the truth, DC Comics deserved a good fighting game for their characters after Justice League Task Force. And while Mortal Kombat vs. DC Universe counts as well, this being the first stand alone DC comic fighting game since Task Force and it be awesome is something special.


Game Review – Skullgirls

TrueBackLash is back again people. Sorry for my absence lately, I’d tell you where I’d went to all this time but y’know it’s a matter of national security. Right now I want to talk Skullgirls and yes I’m aware the fighting game has been for over half a year. But darn it you were promised a Skullgirls review, so it’s time for me to pay the piper.

Skullgirls takes place in the Canopy Kingdom, a place inspired in part by America during the 1920s-1940s time period. Fresh off a war against a powerful being named the Skullgirl, the three countries of the kingdom are now enjoying a tentative peace. Despite this, there is a sizable Mafia presence in the kingdom as well as rumors of a new Skullgirl coming to life. Certain people within the kingdom (all women/girls so far) seek to fight the Skullgirl with the goal to obtain the Skull Heart, a magic skull that can grant the user one wish. If the wish is impure then the wisher will become the new Skullgirl.

Of the nine characters in the game as of this review, eight are playable with the ninth being the new Skullgirl/final boss herself. Like BlazeBlue, no two characters look alike, act alike or play alike. Each character presents a unique fighting style to exploit, from Filia’s shotoclone inspired moves to Peacock’s keepaway games to Parasoul’s assist based tactics. Zombie catgirl Ms. Fortune gets an honorable mention for being able to fight, with or without her head on her shoulders.

In terms of the technical aspects, Skullgirls holds up pretty well. The game’s fighting engine feels a lot like Marvel vs. Capcom 3 in that they both have 3 on 3 combat, the ability to tag out to other partners and the ability to do insane air combos. There is also the ability to fight in bouts with uneven odds, though if the opponent is outnumbered, they will have more power than the 2-3 characters have separately. Graphically, this game is beautiful presenting unique anime-inspired character designs and awesome backgrounds all inked with vibrant colors. The voice acting is spot-on  and most of the tunes in the game are catchy.

The only downside in this game its that as of right now, there’s not much else to do once you beat story mode with all the characters except get more colors in arcade mode.


Skullgirls is a solid fighter with a style all it’s own. The price is right too $14.00 on PSN or XBL (converts to 1,200 Microsoft points). The issues that stops it from ascending  to greatness is it’s lack of features and overall content. The game just doesn’t feel finished in my opinion. That said, Skullgirls is a solid addition to PS3 and XBox’s fighting game selection. If you’re looking for a good game on the cheap, looking for a different type of fighting game, or you just want to see a bunch of cat fights, pick this game up.


Trailer-rama – Blazblue: Chrono Phantasma


Last week’s Trailer-ramas was all about movies because I believe it’s important to get off the couch, turn off the small screen, leave the house, go to a theater and watch something on the big screen. However… This is Video Game Armada, which is heavy on the video game part, so in the fair in screen time act I’ve just made up I’m going to spend some time this week (and the next) on gaming trailers. First up Blazblue: Chrono Phantasma. Now just in case no one knows both me and Backlash are big fans of the Blazblue fight game series. The fight mechanics are standard so what really sets it apart are the colorful characters, backgrounds, and story. Seriously it’s like putting in ‘My Little Pony: Friendship is Magic’ (not a brony, so don’t ask), an anime (doesn’t matter which one), and some weapons in a blender, blend it, pour it out and BAM get a Blazblue game (don’t try this at home). Well they revealed the trailer of the upcoming game in the series ‘Chrono Phantasm’. Yes, those two words together doesn’t make much sense (Chrono Phantasma = Time Ghost? WTF), and yes it’s in Japanese but it’s still an awesome trailer and fills me with nothing but excitement til the release date. Oh, by the by, if the game trailer-ramas aren’t games already listed as games to watch out for, feel free to add them.