Game Gifts of 2012 – Kingdoms of Amalur: Reckoning

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Ok gamers it’s time to get your Christmas wish lists ready to be presented to Santa (or your parents/loved one depending on your age level). But wait Halo 4, Assassin Creed 3, Hitman: Absolution, no, no, no… Those games are great of course, and far be it from me to tell you all what to put on your lists, but don’t let mega blockbuster titles overshadow other great games that came out earlier this year – especially if you missed out the first time. So to that effect here’s a new segment called ‘Game Gifts’ where I suggest games that would make great gifts for the holidays/birthday/ because it was Tuesday. That way you can have your cake & eat it too; so without further ado: Kingdoms of Amalur: Reckoning.

 

An ambition project by a number of famous enthusiasts (Ken Rolston, R. A. Salvatore, Todd McFarlane, and Grant Kirkhope) that created a single player MMO of sort for a future I.P. that was going to be a geniue MMO. However, like the saying, the best laid schemes of mice and men often go awry, as the two developers in charge of this game went under so this game is all that’s left – fortunately it’s a good game. Now it won’t rewrite the book of adventure RPG games but it did do some things right like dynamic combat, lively colorful world, interesting characters and their views on fate. As the ‘Fateless One’ the players has the ability to, passively or actively, change the fate of the people and places he encounters. The player could prevent a man from dying, which was his fate, at the hands of an ‘invincible’ monster by slaying the beast himself. However in doing so changes how things turns out and people will be effective accordantly. The daughter of the would-be dead man, who would have become a great hero to protect other people from monsters (a la Batman), will now just be another face in the crowd because you changed her fate along with the man you saved. It was a catch 22 being the Fateless One and I found it intriguing. So gamers if you like adventure, discovery, changing the fates around you, and of course bring the pain to some fantasy style baddies then Kingdoms of Amalur: Reckoning are what your dreams are made of.

 

 

 

 

Game Review – Kingdoms of Amalur: Reckoning

 

Well that’s two down people, and it took me less time to finish this one I’m glad to say.  So with big names out the wazoo can Kingdoms of Amalur: Reckoning really be the big game to launch a new MMO IP, press play to find out.

 

 

 

 

Games & Gear of 2012 – Kingdom of Amalur: Reckoning (2/7/2012)

 

 

Ah the fantasy genre, the word fantasy itself means many things to many people, but for us (and I mean gamers here) you usually think of Final Fantasy or something closer to Lord of the Rings. For Kingdom of Amalur: Reckoning it is definitely the latter. This game begins with your death, shortest game in history right? Wrong. Unexpectedly you rise up from an unknown corpse pile and come to find out that not only do you have the power to hunt down your killer, but to change the fate of the Kingdom of Amalur itself. This game is a virtual unknown except for the people who are making it: R. A. Salvatore, Todd McFarlane, and Ken Rolston. These three savants are only the tip of very talented iceberg who is fine tuning this project as we speak, as the game itself will be hitting the stores very soon. Add to the fact that they’re planning on spawning this into book, toys, and even an MMO and the only question now is that is it too big to fail?