Ah Dishonored. This game’s been on everyone’s radar since it was introduced months ago. Even more so since being published by Bethesda Softworks the famed video game company responsible for legendary epics like Fallout & The Elder Scrolls as well as personal favorites like Brink and Rage. Like BioWare, Bethesda don’t make no junk; so the question now is that is the game good, perfect or the game of the year? Read on to find out but I’ll tell you all this people: no one walks away Dishonored here.
Now this tragic tale starts in the far off land of Dunwall, and all is not well. Their island is besiege by a ‘rat plague’ which not only a rat bite spreads a disease that turns people into, for a lack of a better word (seriously – the game calls them ‘weepers’), zombies; but turns rats into feral carnivores that, in a pack, will strip the marrow off your bones. The empress tries to keep her country stable and people protected; as for the player you’re Corvo – bodyguard to the empress and her daughter Emily. Despite you’re efforts however unseen enemies take the opportunity to shrike by killing the empress, kidnapping the daughter – and framed you for both crimes. As it turns out it was the royal spymaster, Hiram Burrows, that had ordered the assassination and kidnapping. Without any obstacles he who took power and rules with paranoia, subjugation and without a care to the people who can’t afford to live well or buy medicine for the plague. Now as the only person who knows the truth, and a person with a serious axe to grind, Corvo will find a way to not only to save empress’s daughter but to punish those whose taken so much from Dunwall. Beware though; nothing is ever black and white in the land of Dishonored.
The first person adventure / shooter is almost an require style of gameplay for all Bethesda Softworks games and Dishonored is no different. In your quest for revenge Corvo can take many roles: a warrior that can use swords, pistols, crossbows, and explosives to annihilate opponents; a mystic that (though means I would ruin if I say here) can summon rats, deadly wind, possess the living and even control time; and a assassin that can sneak into anywhere and any time and eliminate a target quickly and quietly. It’s up to the player on how to use Corvo skills the best because Dunwall is a harsh, unforgiving country whose leaders controls armies, assassins and the occult – and the only one who can threaten it all is you.
Ranking
I’m sorry if this particular review is a little light but I’m really limited on what I can say without ruin the whole thing so I’ll stick with the facts. Dishonored is quite possibly the best game of 2012. The country of Dunwall is beautiful and gritty yet surreal and otherworldly, the characters are smart and have personalities and opinions, the enemies are tactical geniuses – they will attack with a purpose and cover weaknesses with sheer numbers. They can even change up their patrol routes just in case you go the stealthly route and pick off foot soldiers one at a time. The weapons, items and abilities you use are inventive (and you’ll be surprised how many ways you can use them) making you a force to be reckon with but they’re not overpowered thus keeping the game balance in check. My ‘only’ two complaints are this: the story is simple, bad guys killed my ‘X’, REVENGE!!!1!! I know there’s more to it but that what it boils down to at its core). The other is more kills = dark ending. See I’m a paragon player, meaning I like to be a good guy and help people. But at the same when some bum tries to end me with a bunch of his friends or a the walking dead who want nothing but to see if I taste like chicken the last I want to worry about is how icing a couple of baddies will turn the world into a disease ridden nightmare. That’s the big hook in Dishonored, all lethal deaths (outside of rats of course) will creep you closer toward the dark ending – which sucks. Half the abilities are devoted to combat and I can’t use them in my good guy playthrough because killing is frown upon. I know that not a big deal to most gamers but in my eyes it takes away from the true freedom of choice. If I want to see the world burn, let me choose to press the button and not let the game choose for me when I step on some bugs one too many times. Other than that the game’s completely perfect.
Hello people, welcome back to another written game review. You know, there have been a lot of good quality games out so far this year but, have been the one I’ve been personally looking forward to all year. Sure it ain’t no Portal 2 or Mortal Kombat but something about it spoke to me and said:
“I’m great, you’ll buy me and love me til the sequel.”
Of course games will say anything to get bought up by gamers and not fade into obscurity; so was Brink true blue or was it a jezebel that toyed with my emotions. Well I’ll say this, I’m only but so disappointed; and I’ll elaborate right now.
Brink starts like most games have this year, the end of the world, in this case a global flooding event. Survivors from all points on the globe hear there’s only one place to be safe and secure now; a combination floating geological experiment and self-sustaining vacation resort called the Ark (how biblical). So people came by the thousands and the people of Ark, called the ‘Founders’, accommodated. You know where this is going however, years past, tempers flare, the ‘Guests’ are tired of living in rusty ship hauls, fresh water rationing, and treated like 2nd class citizens; while the Founders are afraid of a militant uprising and whole Ark sinking into the sea in the process. War breaks out and that’s where the player comes in: you can either join the resistance and fight for the rights of all Ark citizens or get recruited as Ark security and save it from self-destruction. Whatever side you pick remember two things:
1) You can always play both sides
2) Nothing is as black and white as it seems
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Game Info
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Main characters for most games usually are given to the players with a few set skills and told to make the best out of them, Brink on the other hand gives you a blank slate and tells you to make best character for yourself – and I’m not talking just about looks here. There are four archetypes players can choose from: Soldier, Engineer, Operative (Spy Class), or Medic. Want to go commando destroying everything in your way, there’s a class for that. How about going behind enemy lines systematically breaking down there defenses, there’s a class for that. Creating auto turrets, laying mines, building gun nests or resurrecting fallen allies, making them stronger, faster, and even invincible for a time; you know there’s are classes for that. Each one of these profession, once specialized, can make you a juggernaut on the battlefield; or heck become a jack or all trades and let no barrier, computer, or situation stand in your way. Of course even the most pacifists of medics needs a gun just to defend themselves, and why use a pea shooter when you can bring about a chain gun you grant eternal peace on your enemies? That’s right no archetype is barred from any weapon, only a character’s body type determines that. So basic you can create a hulk-like character armed with a massive grenade launcher; who can also stealth kill, hack tech, and disguise himself like fallen enemies. Epic win? More or less. Add to the fact players can customize weapons functionality to a point, improve general skills, and outward appearance and what you have is avatars truly made for the players using them. Of course you know you’re enemies (be it bots or players) will enjoy the same advantage. I’ll tell you something to its hard taking down a heavy medic. Not only are they armed to teeth and have enlarged health but they can heal others, rez them, and even themselves at higher levels. The various combinations of body types, weapons, and abilities with keep you on your toes.
Saving the Ark or freeing the Ark in Brink involves more than just gunning down your enemies. The game allows players to take up ‘objectives’ on each map; now these objectives are class based and can either move the attacking team forward or provide extra defenses for the defending team. Most things done can be undone by the opposing team. For example if I, an engineer, build a stair case that goes behind enemy lines – a enemy solider can destroy it with HE charge. Once the stair case is built however, I can then choose the objective to defend it from solders or any other enemy. I won’t be in the main battle, but as long as my stair case remains defended I’ll earn more XP (experience points) than normal – which is the reason why it’s important to decide objectives early on and earn as much XP as you can. Once you have enough to level up, your gain access to new abilities and gear for your character. Another thing that sets Brink apart in the S.M.A.R.T. system; short version is that when you run (the S.M.A.R.T. button it also the sprint button) mundane movements (jumping, sliding under objects, leaps, etc.) will all be automatically done as you approach an object.
This is indeed helpful in fight or flight situations; however, like the weapons, the S.M.A.R.T. limited to your character’s body type. So if you’re a light type you can reach almost any point in a stage with, but if you’re a heavy all you can really do is just run with the button. Finally Brink comes with three various modes: campaign freeplay, and challenge. The campaign game allows players to play it by themselves or online in co-op and vs; through campaign you can find out the whole story of the Ark. Freeplay is like campaign but the host/player can choose the parameters on each match and is played for fun (not at my house, hah). Challenge mode which once you complete will unlock weapons and upgrades. Though in my opinion it should be renamed training mode, because it gives you four scenarios that aren’t that hard, but gives you a clear idea what the campaign is going to entail.
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The Goods:
Character Customizations: A lot of games offer this feature but Brink is one of the few that does it to the fullest. Sure they give you a template and none of them are women (sorry ladies), but after making that choice everything else will be up to you. What he wears, what he uses, what he is, and once you’re done and maxed him out you can start all over again with a new template (or redo the one you already have). Its fun experimenting with options and finding things that work.
Levels: In most FPS’s there are certain sweet spots that make the best sniping nests or the most defended with walls and no windows or what have you. In Brink there are no sweet spots, you can be either reached (in quick order) by light types or circumvented another way. Short cuts created by engees, blown into by soldiers, or hacked through by ops. Heck, half the time its routes that are easy to get to but just out of normal vision that will do it (seriously in the first stage I never knew there was a side ramp that got pass all those resistance bottlenecking (you’ll see what I mean once you play the game)). By the manual’s own admission the only way to stay alive in this game is the “NEVER stop moving”! While the statement is valid, I find keeping your head on a swivel works just as well. Never the less, Brink we keep you on your game every board you play.
S.M.A.R.T. System: The S.M.A.R.T. is pretty smart and excellent way to even things out with the body types. Light types would get shredded in a straight up fight, but thanks to S.M.A.R.T. they can use their agility to escape trouble or even bulrush opponents of their feel with a sliding kick. Even heavies can make use for nothing else but get over obstacles quicker. It’s tricky to learn, but once mastered it makes any level in the game a parkour paradise.
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The Bad:
The Look: I like I said before this was I game I was looking forward to for a long time. Every time a video came out I watched it five times just to get myself mentally prepared, so once I brought the game (for the Xbox) and started playing it I noticed one glaring flaw already – the graphics. They’re very simple and nowhere near as smooth as the gameplay videos I saw weeks prior. So that means the gameplay video I saw is from the PC version. I call shenanigans people. Maybe in the 90’s I would have let the graphical differences go of PC v consoles, but this is 2011 now, the current generation of consoles have enough in them to make games look every bit as good as PC driven ones. The fact my Xbox 360 with HDMI hook up makes this title look like a rainbow covered in dirt make me think someone got lazy during production – bad form Bethesda.
AI Enemies: Most times you’ll be playing against computer controlled enemies, even in vs. you’ll have to wait until more people to show up to make it full pvp. Now the problem with them is that they’re impossible to beat (and stand) at times. You’ll cut down wave after wave of enemies only for them to respawn all at once and Zerg Rush you into oblivion! What’s worse is that once the A.I. gets a foothold they’re never give it up unless you get ‘realty’ lucky. Of course it’s a little easier on co-op and A.I. dominance is random (meaning they’re not invincible all the time), but on single player it will drive you to pull out your hair, especially when you’re A.I. teammates are sooooooooo bad.
Too Short: My only guess on why they made the CPU enemies such juggernauts is because of the fact the game has little to offer in the way of content. In most games the campaign and multiplayer are two separate entities; here they’re one in the same. Story exposition is nothing more than 20 second cut scenes at the beginning of each stage and even quicker audio logs from the menu. Even if you play both sides of the conflict, finish challenge mode and created all ten character template, you still find the game lacking in things to do.
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Ranking
Despite my griping above here and my initial disappointment on how this game wasn’t the Team Fortress 2 killer I was hoping it would be (curses), Brink is still fun to play online or off. What passes as a story here was also is enough to get me interested for future DLCs; but as for right now think of this title as part one. My recommendation – rent it before you buy; I’ll already bought it and the only thing that’s keeping me from trading it in for Red Faction Armageddon is the fact the multiplayer (and thus its replay value) is pretty solid, the S.M.A.R.T. is neat, and the DLC should be good. Of course I’m just guessing there will be DLC in the future, but how everything ended in the game was very open-ended, and I don’t believe they’re wait until Brink 2 to continue the trials and tribulation of the Ark civil war and doomed world they temporary left behind – stay tuned.
Well people we’re in the full swing of the new year already, you can check January off, it is over. Just as well too because there wasn’t any new games coming out that month, but February then on its back to business as usual – and business is good. To assist my fellow man, woman, and childy-types I release my hit list of Game and Gear for 2011 to better prepare yourselves on what to get in the near future. I ask no payment for this service ( although I won’t refuse donations) for this type of work is my calling in life, plus its pretty fun too. Let’s get started:
Marvel vs. Capcom 3: Fate of Two Worlds
Releases [2/15/2011]
Now if for some strange reason readers here been avoiding TBL’s awesome collections of updates for the 11 year sequel in-waiting, Marvel vs. Capcom 3: Fate of Two Worlds, here’s the gist of it. The best (or the most obscure) characters of both brands (Marvel and Capcom) come together and duke it out. Why? Reason is for suckers, just relish in the fact that people will have access to Deadpool anytime they want when the game comes out, I know I will.
BulletStorm
Releases [2/22/2011]
This… This is a game that you ‘don’t’ take seriously, at all. Sure the story is standard fair: A one-man army, Grayson Hunt, and his merry band Gears of War look-alikes must stand up against the generic evil empire and the General who manipulated them in the beginning. Really though that’s just an excuse to allow players to unleash wanton destruction all over the place. The more impossibly sounding, the better; after all any chump can shoot a mutant but it takes some real brass clackers to shoot one in the brass clackers, boot them into a flaming slag pile, lasso them out, stick a ‘nade in their pie hole while they’re floating there, toss them into a group of other mutants, they get set on fire by the sticky molten slag of the first mutant then they all explode thanks to the slag hitting the ‘nade hole finally. Elaborate, yes that’s the point; familiar (i.e. Madworld (even down to the main character’s voice actor, Steve Blum, it seems) crossed with Gears), very, but if it ain’t broke right?
Pokemon: Black and White
Releases [3/6/2011]
Ok ladies and gentlemen, I was into Pokemon since day uno; I got the Red version while TBL got Blue. Ah the matches we use to have, and even though it was always the same: fight trainers, earn badges, become champion, style of game play throughout their entire game series – I can’t help but be excited about this upcoming title. Maybe it’s the contract between the colors of black and white and their deeper meaning (maybe even series maturity) or maybe just the fact I can’t wait the get online and make 9 year olds cry with unbeatable Pokemon. Only time will tell.
Dragon Age 2
Releases [3/8/2011]
Now we’re getting to the good stuff. I loved the first Dragon Age so much that the only way I was ever going to give it up is when Dragon Age 2 was confirmed. Now the bad news is that your character from the first game is not the main character in the sequel (even though he or she does impact the world, the Grey Warden did save all of Ferelden after all) nor can you change the physical look or race of the main character Hawke. The good news is everything else; improved fighting mechanics, new lands to explore and effect with your actions, new companions to befriend or abuse at your digression, and another epic experience just waiting for ambitious players. Viva Va Dragon Age 2!
Deus Ex: Human Revolution
Releases [8/23/2011]
I like many things, but I don’t like prequels – in anything. It’s like the writers (or whoever) says: “Forget taking an IP to the next level; let’s just milk that cash cow for all it’s worth! Mwa ha ha!!!” all evil and sinister like that. However since there’s nothing I can do about ‘intellectual backsteps’ I might as well as enjoy the good ones like Deus Ex: Human Revolution. Here you play Adam Jensen who starts as a simple lawman, but after a few artificial implants become a superman tasked to find a conspiracy that threatens to rewrite the world. It a good thing players come armed to the teeth with skills ranging from shoot outs to stealth takedowns. You can even talk your away out of many situations without firing a shot. The Deus Ex series has been doing the ‘choose your own choice’ thing long before most others so they’re pros – which means expect brilliant written storylines, hard consequences for your decisions during the game, and many, many, many replays in the future. Not bad… for a prequel.
Crysis 2
Releases [3/22/2011]
Well the 202X’s to 203X’s seems to be a busy couple of years for us in the near future. First cybernetic conspiracies in Deus Ex: Human Revolution and only a few scant years later the world gets invaded by aliens in Crysis 2. Now even though aliens may seem like a bad thing, players get to strap on a Nanosuit 2 to deal with them. The Semiautonomous Enhanced Combat Ops: Neuro-integration and Delivery AI (SECOND) Nanosuit 2 makes you faster, stronger, tougher, and even invisible whenever you want. No special icons need. The first game was known for two things: outstanding beauty (which is why I’m getting for the PS3… Despite the fact the demo is only available for the 360 gold members) and excellent gameplay. I hope the true can be said for this game when it comes out.
Nintendo 3DS
Relesases [3/27/10]
Ah… Here is the reason I changed the title to Games ‘&’ Gear for 2010. Despite the CES having an above average showing this year the only gear worthy thing I was going to put on this list (that would also come out this year as well) is the Nintendo 3DS. Thanks to a confirmed release date we’ll be having this miracle of modern technology in our hot little hands that much sooner, happy happy-joy joy. Now I hear what some of you are saying:
$250.00 for a handheld?! What am I the queen of England?!
or
Pilotwings launch title?! Where’s my Naked Snake damnnit!
Put your minds as ease boisterous few for the 3DS is worth the money and your patience. $250.00 may seem like much to spend on a handheld, especially since consoles like the Wii is cheaper (places may vary) to buy. However many seem to forget that this handheld (and the models before it) is also a console; many gamers I know only have one console and the Nintendo DS (models vary) is it. It is shortsighted to believe those same gamers wouldn’t buy the next true generation of DS because of price alone, and if you don’t believe me take a quick search online of the sales charts of each new iPhone that comes out. Besides brand loyalty Nintendo has an unbeatable track record on portable gaming; from the Gameboy to now there have always been challengers they’ve beaten to obscurity or extinction. So buying the 3DS is not only a good idea but sound investment to any gamer. As for the launch titles, well launch titles are rarely good accept for a couple. The strength of a console is never judged by its launch titles but its first year of life – and from what I see on the horizon the 3DS (and their owners) is going to have a long, happy life indeed.
Darkspore
Releases [3/29/2011]
Well since I went I little long in my 3DS profile *ahem* I’ll just let the video explain this one for me.
Mortal Kombat
Releases [4/19/2011]
MORTAL KOMBAT!!!! The game that brought the world to a standstill, where it turned mothers against their gamer sons and daughters (not mine because mine is cool). They’ve come out with many sequels since the first, second, and third games but they didn’t have that same violent magic. Well guess what? It’s coming back home baby. Mortal Kombat (2011) is both sequel and remake to/of the best of the MK games: 1 through 3. Here players once again tango with the klassic kharacters of khoas and karnage in this komplete kombat ka-patchage. Oh, and Kratos is going to be in it as well, so you know things are going to get awesome (and bloody).
LA Noire
Releases [5/17/2011]
The city is a hard place, full for hard people. I am a Detective for the LAPD and I’ve been given the assignment of my lifetime: to stop an insane serial killer and his mad butchery. Team Bondi and Rockstar Games brought me here; they know Noire like nobody else. As the whiskey burns down my throat things swirl in my head: how will I catch him, who is he, does he work alone, and finally who can I trust? To a tourist this city is beautiful, and its people real, but the city is a hard place, full for hard people – who I must save from itself.
Portal 2
Releases [4/19/2011]
The cake was a lie, but Portal was good. Seriously people went nuts for this game from the beginning to its parodied to oblivion credit ending. So Valve got to perform a miracle by catching lighting in a bottle again; I got to admit it doesn’t seem likely – I can count on my hand the number of sequels that where better than the original in every possible way. However with the continuing story of Chell and her murderous, yet humorous, counterpart GLaDOS, a new co-op mode that brings the pain as well as challenges, and new mind bending puzzles, gadgets, and pitfalls it hard to count out Portal 2 by any stretch of the imagination.
Brink
Releases [5/10/2011]
You know people I love Team Fortress 2 and I still time and time again. However the problem is I have that copy of the game from the Orange Box; which means I have the buggy, no upgrades, no updates, no new ANYTHING version. I’ve waited about four years for both Microsoft and Valve to settle their issues with DLC and get something out there; but it seems to be a lost cause. Fortunately the people at Splash Damage and Bethesda Softworks have heard my prayers for frantic class-based action by their creation of Brink. Players pick from two sides, from there anything goes; becoming a chain gun toting bruiser and mow down the enemy line, or a lithe escape artist who skilled at siding through small holes and headshots, or use turrets, machines, and the like to do the killing for you as a mechanic. Try them all, you can, it’s as easy as switching a weapon. However this game has so many options, weapons, skills, customizations, and methods of completing objectives you’ll never wish for a Team Fortress 2 again (sorry…).
Red Faction: Armageddon
Releases [5/31/2011]
I love the Red Faction series, Red Faction: Guerrilla wasn’t bad but, it wasn’t what I was expecting either. Neither is Red Faction: Armageddon, In this game the new rebellion isn’t just fighting greedy corporations or jerkwad military forces. This time their going scary; fighting inhuman terrors similar to creatures found in Dead Space in close, often dark, caves and tunnels. Fortunately what never changes in Red Faction is the ability to blow a hole in anything and anyone in the game. Add to the fact that new weapons, vehicles, and fighting robots are added to the mix and well one has to think who should be afraid of whom here?
Infamous 2
Releases[6/7/2011]
Poor Cole MacGrath, there is so much riding on his skinny little shoulders. I won’t ruin what for the people who haven’t played the first game, but if you have a PS3 and not played Infamous, you should, post-haste. Sadly things have not improved in 2 for him, because the apocalypse nightmare he needs to prevent in the future – had come early. He was on the run, looking for answers, then found him in an area known as New Marais. Unfortunately the city’s in deep turmoil and if there’s any hope in defeating what’s coming, Cole must decide the fate of the city: savor or conqueror…
Gears of War 3
Releases [9/20/2011]
The one and only roided up super soldiers are back for the third tour of duty. It seems like their actions in the previous games only made things worse for humanity on Sera. Now Marcus & co. are little more than hobos (BA hobos, but still…) trying to survive the overwhelming odds of not only one enemy force but two. But you know they old saying you don’t kill a COG solider, you just p— them off. They’ll show their rage by introduction new enemy executions; new weapons like the Bayonet Lancer; new four player co-op and so much more! The only thing you don’t have when buying this game is a portable toilet, you should get one because once you start playing you won’t want to stop.
Rage
Releases [9/13/2011]
I got to admit ladies and gentlemen, out of all the games that are a cross between Fallout and Borderlands, Rage seems to be the most interesting – and I don’t know why. Maybe it’s the crisp look of the game that gets my attention, or perhaps it’s the ability to pimp out your weapons, vehicles, tech and skills to unleash them on a unsuspecting world, heck id Software and Bethesda Softworks both have a hand in Rage’s creation those are pedigrees that you can take to the bank. So no matter the reason (or lack thereof) Rage could be the one to beat in the fall.
Ghost Recon: Future Soldier
Releases [10/1/2011]
I’ve played Call of Duty, Medal of Honor, and Battlefield games before, they good depending on the title, but you only have one first people and Tom Clancy’s Ghost Recon Advanced Warfighter (GRAW) was mine. Rather it was the first military shooter game I really enjoyed, plus one of the first 360 games I’ve played. I’m personal glad the series is continuing despite the fact that CoD, MoH, and B-field IPs have a proper chokehold on the genre. This time around players will be controlling a four class (Commando, Sniper, Reconnaissance, and Engineer) character squad to protect American and her interests. However the big draw point of the series is the use of military hi-tech like UAV’s, Crosscom HUD, armored support, tactical drones and the like. Combining soldiers with sci-fi is not a new concept but Ghost Recon does it so well it’s very hard to ignore.
Batman: Arkham City
Releases [10/3/2011]
Now I don’t talk about it much on Armada but I do enjoy comics, or rather comic book characters. Yep I watch most shows about them (by the by Avengers: Earth’s Mightiest Heroes is very good by the by), and movies too, but not so much actual comic books (don’t know why). I also don’t play video games based on comic book brands because their horrible and terrible or terrible and horrible. However there are exceptions to everything and Batman: Arkham Asylum was it for bad comic book video games. It was brilliant from writing to voice acting to gameplay, it had it all. Now with Batman: Arkham City there are many (myself included) who expect this to have it all again and then some; unfair – yes, but something tells me we won’t be disappointed. And for the people who haven’t played the first game – do, it’s almost a requirement now for good gamers.
Twisted Metal
Releases [12/1/2011]
Wow, now we’re going back here. Back in the day I couldn’t even afford the massive amount of games (or systems as a matter of fact) I play now; the only time I’d played the legacy Twist Metals were at other people’s houses. Even then I was awe stuck by the beautiful chaos and destruction caused by these odd ball characters, and now they’re back and I mean back-back. Like Mortal Kombat (2011) earlier this year this game is a sequel and a revival of sorts focusing on same the awesome, frantic, balls to the wall action they were known for while at the same time bring something new with teams (the Clowns, the Skulls, the Preachers or the Dolls), interchangeable cars, crazy play modes (Nuke comes to mind) and of course putting them all together with 16 player rumbles online. All I got to say is welcome home Twisted Metal, we’ve missed you.
Mass Effect 3
Releases [12/31/2011]
Finally we come to the end of the list and with a game whose prequel ironically was at the top of the list last year: Mass Effect 3. What can I say really; the first ME was an awesome space opera that kicked much booty, ME 2 did the impossible and made a nearly perfect game (closest game to ever do so), now ME 3 is only 11 months away and will (or rather should) end the adventures of Commander Shepherd. Depend on the player; the story could have gone countless ways reaching this point right now. What is known now is the Reapers have come to Earth (sounds like Halo 2 to me) and the only one who can stop them is Shepherd (of course) but can he/she? Everything we’ve done since the start has worked to his point now, do we have what it takes to finish the job – one way or another…